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Digital Tutors - Introduction to 3ds Max 2015 (3D基礎教學…打好基礎是進入業界第一步) 英文教學版(DVD一片裝)
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Digital Tutors - Introduction to 3ds Max 2015 (3D基礎教學…打好基礎是進入業界第一步) 英文教學版(DVD一片裝)
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軟體名稱:Digital Tutors - Introduction to 3ds Max 2015 (3D基礎教學…打好基礎是進入業界第一步) 英文教學版(DVD一片裝)
語系版本:英文教學版
光碟片數:單片裝
破解說明:
系統支援:Windows 7/XP/Vista
軟體類型:3D基礎教學
硬體需求:PC
更新日期:2016-08-28
官方網站:
中文網站:
軟體簡介:
銷售價格:$180元
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軟體簡介:
3D基礎教學…打好基礎是進入業界第一步
01. Introduction and project overview.mp4
02. Interface overview.mp4
03. Viewport navigation.mp4
04. Creating a 3ds Max project folder.mp4
05. Selecting and viewing objects.mp4
06. Creating and manipulating geometry.mp4
07. Accessing sub-object modes.mp4
08. Grouping and parenting.mp4
09. Modeling overview.mp4
10. Setting up reference images.mp4
11. Modeling the hull.mp4
12. Beginning the helmet.mp4
13. Smoothing the splines.mp4
14. Finishing the helmet.mp4
15. Modeling the pelvis.mp4
16. Modeling the shoulder mount.mp4
17. Modeling the shoulder socket.mp4
18. Modeling the upper arm.mp4
19. Modeling the elbow joint.mp4
20. Modeling the arm cannon housing.mp4
21. Modeling the arm cannon interior.mp4
22. Modeling the gun barrel.mp4
23. Mirroring the arm.mp4
24. Modeling the upper leg.mp4
25. Finishing the upper leg.mp4
26. Modeling the middle leg link.mp4
27. Modeling the lower leg.mp4
28. Modeling the front foot piece.mp4
29. Modeling the back foot piece.mp4
30. Modeling the mid sections.mp4
31. Modeling the jet pack tank.mp4
32. Modeling the jet pack exhaust.mp4
33. Modifying the hip to function.mp4
34. Modeling a hose.mp4
35. Adding the final elements.mp4
36. Using smoothing methods.mp4
37. Smoothing the shoulder pieces.mp4
38. Smoothing the arm pieces.mp4
39. Smoothing the accessory pieces.mp4
40. Smoothing the lower body of the mech.mp4
41. Adding the final details of the helmet.mp4
42. Materials and texturing overview.mp4
43. Material editor overview.mp4
44. Modifying the basic parameters of a material.mp4
45. Adding multiple materials to a single object.mp4
46. Using procedural maps.mp4
47. Unwrapping UV basics.mp4
48. Exploring the unwrapping tools.mp4
49. Using substance materials.mp4
50. Outputting a UVW template.mp4
51. Adding file textures.mp4
52. Adding a bump map.mp4
53. Rigging overview.mp4
54. Preparing our model to be rigged.mp4
55. Creating groups in 3ds Max.mp4
56. Finishing the grouping process of our model.mp4
57. Creating a global control.mp4
58. Building a control object for the mech's upper torso.mp4
59. Creating a control for the mech's lower torso.mp4
60. Controlling the lower back.mp4
61. Adding a control for the mech's center-of-mass.mp4
62. Building your first bone chain.mp4
63. Finishing our initial bone chain.mp4
64. Setting up bone chains for the mech's toes.mp4
65. Mirroring bones in 3ds Max.mp4
66. Connecting the mech's legs to follow the rig.mp4
67. Skinning objects in 3ds Max.mp4
68. Deforming the fueling line's envelope object.mp4
69. Controlling the fueling line.mp4
70. Deforming the mech's mid section.mp4
71. Attaching the mid section to follow our rig.mp4
72. Creating the mech's arm bones.mp4
73. Connecting the arms to our rig and adding inverse kinematics to the limbs.mp4
74. Controlling the mech's legs.mp4
75. Finishing the leg controls.mp4
76. Creating custom attributes and wiring parameters.mp4
77. Arm controls.mp4
78. Rigging with the Reaction Manager.mp4
79. Making our scene animator-friendly.mp4
80. Animation overview.mp4
81. How to create and edit keyframes in 3ds Max.mp4
82. Managing keyframes in the Curve Editor and cycling animation infinitely.mp4
83. Working with Auto Key and creating simple expressions in the Curve Editor.mp4
84. Creating expressions.mp4
85. Path animation.mp4
86. Creating crowds with Populate.mp4
87. Starting on our final project.mp4
88. Animating the mech's platform.mp4
89. Blocking in the mech's performance.mp4
90. Finalizing our blocking pass and starting on our polishing stage.mp4
91. Finishing the mech's polishing pass.mp4
92. Adding a shot camera.mp4
93. Wrapping up the animation and previewing animations in real-time.mp4
94. Dynamics overview.mp4
95. Creating particles in 3ds Max.mp4
96. Modifying the particle system behavior.mp4
97. Using space warps.mp4
98. Creating the fog material.mp4
99. Finalizing the fog material.mp4
100. Finalizing the particle system.mp4
101. Lighting and rendering overview.mp4
102. Understanding light types in 3ds Max.mp4
103. Basic light parameters in 3ds Max.mp4
104. Understanding diffuse and specular components.mp4
105. Utilizing the Object Properties window in 3ds Max.mp4
106. Changing the rendering engine used by 3ds Max.mp4
107. Setting up image-based lighting in 3ds Max.mp4
108. Working with additional light sources in 3ds Max.mp4
109. Optimizing render speed in 3ds Max.mp4
110. Fine-tuning particles and other materials.mp4
111. Adding motion blur and improving rendered image quality.mp4
112. Outputting our final animation from 3ds Max.mp4
113. Converting an image sequence to a movie file in 3ds Max.mp4
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